;translate all text strings following STR_0#=, except those marked as unused.
;do not translate comments, which are preceded by a semi-colon
[HEADER]
ValidConfig=TRUE
; these are for strings less than 256 characters
[STRINGS]
; Unused
STR_00 = Unused
; Brownie
STR_01 = Summon Brownie
; Centaur
STR_02 = Summon Centaur
; Elf
STR_03 = Summon Elf
; Griffin
STR_04 = Summon Griffin
; Hero
STR_05 = Summon Knight
; Phoenix
STR_06 = Summon Phoenix
; Unicorn
STR_07 = Summon Unicorn
; Hell Hound
STR_08 = Summon Hellhound
; Manticore
STR_09 = Summon Manticore
; Redcap
STR_10 = Summon Redcap
; Skeleton
STR_11 = Summon Skeleton
; Vampire
STR_12 = Summon Vampire
; Wraith
STR_13 = Summon Wraith
; Zombie
STR_14 = Summon Zombie
; Bat
STR_15 = Summon Bat
; Basilisk
STR_16 = Summon Basilisk
; Crocodile
STR_17 = Summon Crocodile
; Dragon
STR_18 = Summon Dragon
; Faun
STR_19 = Summon Faun
; Champ Of Law
STR_20 = Summon Law Champion
; Troll
STR_21 = Summon Troll
; Spying Eye
STR_22 = Summon Spying Eye. Can see invisible creatures.
; Champ Of Chaos
STR_23 = Summon Chaos Champion
; Unused
STR_24 = Unused spell 24 summary text
; Unused
STR_25 = Unused spell 25 summary text
; Unused
STR_26 = Unused spell 26 summary text
; Unused
STR_27 = Unused spell 27 summary text
; Unused
STR_28 = Unused spell 28 summary text
; Unused
STR_29 = Unused spell 29 summary text
; Unused
STR_30 = Unused spell 30 summary text
; Unused
STR_31 = Unused spell 31 summary text
; Unused
STR_32 = Unused spell 32 summary text
; Gooey Blob
STR_33 = Blob spreads from terrain target point trapping creatures.
; Meteor Shower
STR_34 = Rain of meteorites that affects a small area.
; Tangle Vine
STR_35 = An impenetrable wall of vines.
; Unsummon Delay
STR_36 = Unsummon Delay spell 36 summary text
; Unused
STR_37 = Unused spell 37 summary text
; Bury
STR_38 = Target terrain. Eliminates undead creatures within area of effect, if magic resistance fails.
; Unused
STR_39 = Unused spell 39 summary text
; Unused
STR_40 = Unused spell 40 summary text
; Cure
STR_41 = Restore a small amount of health to target creature.
; Blood Lust
STR_42 = Increase combat rating of creature, and desire to fight. Limited duration.
; Disenchant
STR_43 = Target terrain point. Removes enchantments from all creatures in area of effect, such as bloodlust, invisibility, haste, iron skin, magic equipment.
; Earthbind
STR_44 = Target flying creature to prevent it flying.
; Unused
STR_45 = Unused spell 45 summary text
; Gorgon Stare
STR_46 = Turn a creature to stone for a limited duration dependent on the magic resistance of the target.
; Unused
STR_47 = Unused spell 47 summary text
; Unused
STR_48 = Unused spell 48 summary text
; Unused
STR_49 = Unused spell 49 summary text
; Lure
STR_50 = Target creature becomes the target of attack for nearby creatures, unless they are intelligent enough to resist.
; Unused
STR_51 = Unused spell 51 summary text
; Raise Dead
STR_52 = Target corpse is resurrected and acquires the characteristics of an undead creature. Can also be cast on tombstones.
; Unused
STR_53 = Unused spell 53 summary text
; Subversion
STR_54 = Attempt to take control of an enemy creature. Chance of success is limited by target creatures magic resistance.
; Teleport
STR_55 = Immediately transport you wizard to the target location.
; Unused
STR_56 = Unused spell 56 summary text
; Unused
STR_57 = Unused spell 57 summary text
; Fire
STR_58 = An explosion of flame that can spread across flammable terrain.
; Unused
STR_59 = Unused spell 59 summary text
; Unsummon
STR_60 = Send one of your creatures back to limbo. Restores the mana used to summon the creature, proportional to health remaining.
; Unused
STR_61 = Unused spell 61 summary text
; Apocalypse (formerly Super Fireball, or explode)
STR_62 = A vast explosion is detonated at target point, affecting all terrain and creatures caught in the blasst.
; Unused
STR_63 = Unused spell 63 summary text
; Unused
STR_64 = Unused spell 64 summary text
; Pestilence
STR_65 = Summon a totem of pestilence at the target point. Afflicts all creatures nearby with plague that can spread through proximity. Undead can carry plague, but are not affected by it.
; Unused
STR_66 = Unused spell 66 summary text
; Unused
STR_67 = Unused spell 67 summary text
; Sloth (formerly wins of justice)
STR_68 = Summon a genie at the target point that blows an icy wind away from the caster. All creatures affected move and attack at a slower pace.
;Fountain of life (formerly Totem Of Life)
STR_69 = Summon a fountain at target point which will restore the health of friendly creatures nearby in small increments.
; Guardian
STR_70 = Summon a guardian totem at target point which attacks nearby enemy creatures with a lightning bolt.
; Fireball
STR_71 = Magical blast directed at a creature or piece of terrain. Inflicts limited damage.
; Lightning
STR_72 = A streak of lightning comes down on target point causing sever damage.
; Magic Sphere
STR_73 = A magical projectile that slices through creatures but bounces of terrain.
; Iron Skin
STR_74 = Any physical damage to target creature is greatly reduced. Limited duration.
; Tornado
STR_75 = Create a tornado at target point which sucks up creatures and throws them to random parts of the terrain.
; Terror
STR_76 = Create a mask of terror at target point to scare away enemy creatures.
; Magic Mist
STR_77 = An area of magical mist that blocks sight and disorientates,
; Scythian Bow
STR_78 = Cast on a creature the bow will shoot at enemy targets. Permanent until creature killed.
; Lucifers Farewell
STR_79 = Creature becomes a walking bomb. Health depletes, explodes when zero.
; Levitate
STR_80 = Creature is lifted off the ground for a limited duration.
; Judgement
STR_81 = Enemy creatures near target point explode if they fail magic resistance test.
; Haste
STR_82 = Creature can move rapidly for a limited duration.
; Excalibur
STR_83 = Creature gains a magic sword which enhances combat. Permanent until creature killed.
; Ornithopter
STR_84 = Creature gains the ability of flight. Flight period is limited.
; Invisibility
STR_85 = Creature becomes invisible for a limited time.
; Illusion
STR_86 = Will create an illusion of the target creature, which behaves like a real creature until disbelieved.
; Chain Lightning
STR_87 = Lightning that jumps from target creature to next nearest creature until it dissipates.
; Storm Lightning
STR_88 = A wide area around the target point is subject to random lightning strikes.
; Super Fireball
STR_89 = Super Fireball spell 89 summary text
; Creature Explode
STR_90 = Creature Explode spell 90 summary text
; Totem Of Fear
STR_91 = A totem is summoned at the target point that repels creatures if they fail test of bravery.
; Lorelei
STR_92 = A totem is summoned at the target point that attracts creatures if they fail test of intelligence.